Roadmap

Where Orbie is going.

We’d rather ship three things at the state of the art than ten things half-built. Here’s what’s live, what’s close, and what’s on the bench.

Live

Available now

Shipping at the state of the art today.

  • 3D Models

    Production-grade meshes — clean topology, PBR materials, LODs, UVs. Drop them straight into the scene.

  • Motion & Locomotion

    Rigged clips on a standard skeleton — retarget across any character, or trace motion straight from a reference video.

  • Skyboxes & HDRI

    8K seamless skies with a true 32-bit HDRI for image-based lighting — the exact horizon your scene needs.

In preview

Beta

Usable today, quality climbing each week.

  • Procedural Terrain

    16-bit heightmaps, a textured mesh, and normal + splat control maps — an entire landscape, driven by text.

  • VFX

    Fire, smoke, fluids, and energy — a looping preview plus an emitter graph your engine reads.

Exploring

Later

On the bench. No dates — we ship these when they clear the same SOTA bar.

  • Sound & SFX

    Loop-clean music beds and stingers, mixed to length.

  • Functional UI

    HUDs, menus, and inventories generated as engine-ready code.

  • Backend Systems

    Stateful gameplay systems — syntax-checked, reviewed, hardened.

  • Native engine plugins

    One-click import into Unity, Unreal, and Godot — no file shuffling.

Want something moved up the list? Mail [email protected] — we read every note.