Roadmap
Where Orbie is going.
We’d rather ship three things at the state of the art than ten things half-built. Here’s what’s live, what’s close, and what’s on the bench.
Live
Available nowShipping at the state of the art today.
3D Models
Production-grade meshes — clean topology, PBR materials, LODs, UVs. Drop them straight into the scene.
Motion & Locomotion
Rigged clips on a standard skeleton — retarget across any character, or trace motion straight from a reference video.
Skyboxes & HDRI
8K seamless skies with a true 32-bit HDRI for image-based lighting — the exact horizon your scene needs.
In preview
BetaUsable today, quality climbing each week.
Procedural Terrain
16-bit heightmaps, a textured mesh, and normal + splat control maps — an entire landscape, driven by text.
VFX
Fire, smoke, fluids, and energy — a looping preview plus an emitter graph your engine reads.
Exploring
LaterOn the bench. No dates — we ship these when they clear the same SOTA bar.
Sound & SFX
Loop-clean music beds and stingers, mixed to length.
Functional UI
HUDs, menus, and inventories generated as engine-ready code.
Backend Systems
Stateful gameplay systems — syntax-checked, reviewed, hardened.
Native engine plugins
One-click import into Unity, Unreal, and Godot — no file shuffling.
Want something moved up the list? Mail [email protected] — we read every note.