Models, motion, and sky — at the state of the art.

Game-ready 3D models, retargetable animation with video-to-motion tracing, and 8K skyboxes with true HDRI — generated in your browser, exported to the engine you already ship in.

Procedural terrain & VFX in preview. Unlimited generations on Pro — no credits.

Scene concepts · composed from Orbie primitives

What you can build with Orbie.

  • UEFN
    UEFNAction

    Neon city at dusk

    Skybox · 3D models · terrain

  • Unreal Engine
    Open-world RPG

    Canyon at golden hour

    Terrain · skybox & HDRI

  • Godot
    Survival

    Forest temple

    3D models · motion · terrain

  • Unity
    Exploration

    Night expedition

    Skybox · motion · 3D models

What Orbie generates · 3 flagship pillars

Three things, done at the state of the art.

Not a hundred half-built tools. The primitives a scene is actually made of — models, motion, and the sky — each pushed as far as the tech goes.

An ancient stone golem generated with Orbie
.glb · .fbx · .usd
01Live

3D Models

Production-grade meshes — clean topology, PBR materials, LODs, UVs. Drop them straight into the scene.

  • Quad-dominant topology that subdivides clean
  • Full PBR set — albedo, normal, roughness, metallic, AO
  • Polycount you set — 4k to 300k faces, UV-unwrapped
A motion clip generated with Orbie
.fbx · .glb · .bvh
02Live

Motion & Locomotion

Rigged clips on a standard skeleton — retarget across any character, or trace motion straight from a reference video.

  • Standard humanoid skeleton — retargets to any rig
  • Video-to-motion: trace a clip from reference footage
  • Root motion baked, loop points solved
A real Orbie skybox
.hdr · .exr · .png
03Live

Skyboxes & HDRI

8K seamless skies with a true 32-bit HDRI for image-based lighting — the exact horizon your scene needs.

  • 8K equirectangular, seamless at the poles
  • True 32-bit HDRI for image-based lighting
  • Matched LDR backdrop for the visible sky
Beta

In preview

Shipping today, still hardening. Generate them now — quality is climbing fast.

  • Generated terrain
    Preview

    Procedural Terrain

    16-bit heightmaps, a textured mesh, and normal + splat control maps — an entire landscape, driven by text.

    .r16 · .png · .glb
  • A generated VFX loop
    Preview

    VFX

    Fire, smoke, fluids, and energy — a looping preview plus an emitter graph your engine reads.

    .webp loop · .json emitter · .png flipbook

What’s next lives on the roadmap.

Exports clean

Open it in the engine your team already runs.

  • Unreal Engine
  • Unity
  • Godot
  • s&boxS&Box
  • GMGameMaker
  • UEFNUEFN
  • O3DEOpen 3D Engine
  • CryEngine

Every export arrives in the format the target engine expects — FBX where its pipeline wants FBX, glTF where that’s native — with an import note for each. Native one-click plugins are on the roadmap.

Pricing · unlimited generations

Generate without limits. Pay to run them all at once.

No credits, no metering. Pro and Studio are unlimited — you pay for parallel lanes, downloads, and priority compute. Free gives you three generations to judge the quality first.

New here? First month $10 off — applied automatically.

Free

Three generations to see the quality for yourself — every capability, no card.

$0forever
3 generations, lifetime·preview only
  • All capabilities unlocked
  • Full-quality previews in the studio
  • Preview only — downloads unlock on Pro
Start free

Pro

Most popular

Unlimited generations, download everything, and run several models at once.

$19$9first month

then $19/month · $10 off first month applied automatically

Unlimited generations·downloads on
  • Download all formats, no watermark
  • Full commercial rights — no royalty, no attribution
  • 10 3D models in parallel, plus lanes across every other capability
  • Priority compute · private generations
Go Pro

Studio

Dedicated capacity and the widest lanes for a studio shipping every day.

$34.99$24.99first month

then $34.99/month · $10 off first month applied automatically

Unlimited generations·downloads on
  • Full commercial rights — no royalty, no attribution
  • 50 3D models in parallel — the widest lanes + dedicated render capacity
  • Priority compute · private generations
  • Every export format + per-engine presets
Go Studio

How many run at once

A lane is one generation in flight. More lanes = a whole batch, in parallel.

Capability
Free
Pro
Studio
3D Models
1 at a time
10×
50×
Motion & Locomotion
1 at a time
12×
Skyboxes & HDRI
1 at a time
10×
Terrain · preview
1 at a time
VFX · preview
1 at a time

Generations are always unlimited on Pro and Studio — lanes only set how many render simultaneously. Hit your lane count and the next job queues; it never costs more.

The questions a real review asks.

Anything not here belongs in docs. Mail [email protected] for everything else.

Who owns what I generate?
You do. Full commercial rights, no royalty, no attribution. We don’t train on your outputs without explicit per-project opt-in.
How does the free tier work?
Three generations, lifetime — every capability unlocked, full-quality previews in the studio, no card. They’re preview-only; downloading and exporting unlock on Pro. It’s there so you can judge the quality before you pay.
What does Pro cost, and what are lanes?
Pro is $19/month for unlimited generations and full downloads. A “lane” is one generation running at once — Pro gives you parallel lanes per capability (5 motion · 4 skybox · 3 model) so you fire a whole batch instead of waiting one job at a time. There are no credits and no per-generation charge.
Do I pay per seat?
No. Pro and Studio are both flat prices — no seat counts, no per-user invoicing. Studio is $34.99/month for dedicated capacity and wider lanes for teams shipping daily. Yearly billing on either plan saves 25%, and your first month is $10 off — Pro is $9.
Will outputs drop into my engine without rework?
Close to it. Every asset exports to your engine’s native format — meshes carry normals and UVs, motion uses standard rig conventions, materials map to PBR slots — so you import the file directly today. One-click engine plugins are on the roadmap.
Which capabilities are live today?
Three flagship pillars generate at the state of the art right now: 3D models, motion & locomotion, and skyboxes & HDRI. Procedural terrain and VFX are in preview. Everything else lives on the roadmap.

Three free generations. See the quality, then go unlimited.

No card to start. Pro is $19/month — unlimited generations, full downloads, parallel lanes. Details in pricing.

Start free